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Thread Statistics | Show CCP posts - 1 post(s) |

PI Maker
Republic University Minmatar Republic
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Posted - 2012.09.18 15:16:00 -
[1] - Quote
Robert De'Arneth wrote:post on your main. why? |

PI Maker
Republic University Minmatar Republic
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Posted - 2012.09.18 15:18:00 -
[2] - Quote
if you really want to do something about it, setup a ganker character and either shoot their looter or shoot the wreck. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 15:19:00 -
[3] - Quote
Robert De'Arneth wrote:BillyBanter wrote:The problem here is it's way too easy, and too cheap, to get hugely profitable kills.
It's risk vs reward, the risk isn't much, it's known to and accepted by the ganker long before weapon is fired. A simple solution would be to increase freighter HP by 300%. 100k EHP isn't very much for what is supposed to be EVE's largest freight vessel. No the simple solution would be if you feel you are going to be hit bring freinds. It is a freighter not a fighter. There are game mechanics to prevent this, it is called bring a fleet, or risk your ship, it's that whole risk vs reward thing.  please show me how to beat an alpha strike. you'll be the most famous man in eve |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 15:27:00 -
[4] - Quote
BillyBanter wrote:[quote=Riot Girl]No, they keep the gankers logged off, probably easier on them and makes people less aware that there is a gank trap waiting.
Once a target jumps in, they bump the freighter to prevent it from warping or leaving, and they also shoot it with a rookie ship character so even if the pilot logs off, he will remain in space long enough for their gank characters to get in and get the kill. There's no escape once they've started bumping you, you can not get out of it. Concord will not help you, even though the bumper is effectively acting as a warp scrambler. that doesn't sound correct.
the km's i've seen indicate they're using the two system method to avoid serious sec status hits for the whole crew. they mostly gank it on one side, it jumps through, they finish it on the other side. the group on the first side gets the aggression sec hit, but not the kill. also, i don't think they would shoot it with a rookie ship first since that would start the concord countdown early. it would also be unnecessary, as the gankers could shoot it for the same effect.
bumping though is a real problem. its the only form of combat that doesn't flag you for aggression. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 15:34:00 -
[5] - Quote
Frostys Virpio wrote:PI Maker wrote:BillyBanter wrote:[quote=Riot Girl]No, they keep the gankers logged off, probably easier on them and makes people less aware that there is a gank trap waiting.
Once a target jumps in, they bump the freighter to prevent it from warping or leaving, and they also shoot it with a rookie ship character so even if the pilot logs off, he will remain in space long enough for their gank characters to get in and get the kill. There's no escape once they've started bumping you, you can not get out of it. Concord will not help you, even though the bumper is effectively acting as a warp scrambler. that doesn't sound correct. the km's i've seen indicate they're using the two system method to avoid serious sec status hits for the whole crew. they mostly gank it on one side, it jumps through, they finish it on the other side. the group on the first side gets the aggression sec hit, but not the kill. also, i don't think they would shoot it with a rookie ship first since that would start the concord countdown early. it would also be unnecessary, as the gankers could shoot it for the same effect. bumping though is a real problem. its the only form of combat that doesn't flag you for aggression. You shoot the freighter with the rookie ship t put it in pvp mode. Then he cannot log-off to use the 2 minutes rules to avoid the gank. He's stuck there no matter what for 15 minutes. it seems unnecessary if the rest of the crew is sitting right there. why not just start the gank for the same effect? |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 17:57:00 -
[6] - Quote
Robert De'Arneth wrote:PI Maker wrote:Robert De'Arneth wrote:post on your main. why? The why is pretty simple, if you make an alt like you do, no one will buy what you are selling, because no one really hears a coward. And yet you replied, so you must have heard me just fine. Given that this game isn't based on reputation (e-honor idiots aside) i fail to see the value of one's posting history or character age. there are just as many 5yr old characters who are idiots as 1 day old ones. i'm looking at you. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 17:58:00 -
[7] - Quote
Samahiel Sotken wrote:Paul Oliver wrote:Frostys Virpio wrote:They collect bills in loot. Are people really still not understanding WTF is ahppening in a gank? Even a newbie like me got enough information to know a 900 mill penalty would only change where the bar for profitable is. Insetad of a ship with 2 bill inside, they woudl aim for 4 bill... Yes but by pushing that bar high enough it becomes possible to carry a reasonable value in cargo and not be a profitable target. What is reasonably high while still avoiding deleterious effects on the economy? It is economically untenable to allow too much wealth to move too easily with too little risk. Especially when there are already safer options available that aren't being used. Orcas, for example, have been mentioned prominently. Furthermore, raising the EHP barrier will not be nearly as effective as you seem to believe. http://eve-kill.net/?a=kill_detail&kll_id=14307479 As long as pilots continue to misuse the freighter class of vessels in such an egregious manner at the expense of blockade runners, industrials, and orcas. i guess the goons have a bunch of orcas to sell in addition to the freighter market manipulation. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 20:05:00 -
[8] - Quote
baltec1 wrote:Just to point out, a good number of these frieghters are being killed off the gates which means no sentries and not near a station either, right? or the station guns would get you. i think. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 20:06:00 -
[9] - Quote
Khergit Deserters wrote: "Learn how to argue properly." That's excellent-- covers a lot in a few words. Saving for future use, if you don't mind. I'd rather argue correctly than properly. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 20:56:00 -
[10] - Quote
baltec1 wrote:PI Maker wrote:baltec1 wrote:Just to point out, a good number of these frieghters are being killed off the gates which means no sentries and not near a station either, right? or the station guns would get you. i think. We are talking around one million km away from gates.  i was trying to help keep your secret with an indirect question 
so is the goal to intentionally get people to log off? or are they just coincidentally using a similar tactic to move high value loads, thinking they can log? if the ganks occur mainly off gate it would also mean that the concord response fleet was never on the grid in the same place, removing the need to pull concord around after the first attempt. no gate guns, so tier3 bc gets the full response time. would an offgrid booster pick up gcc or flagging? |
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PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.18 22:51:00 -
[11] - Quote
baltec1 wrote:PI Maker wrote:i was trying to help keep your secret with an indirect question  We spent 6 months telling miners exactly how to avoid being ganked, provided them with fits, tactics and even how to track us in local. Hundreds died. These people seem to be just as daft. so what's the point of the bumping? it takes way more than 20 secs for a freighter to get to the gate and it sounds like you either pre-scan them or are operating on intel gathered elsewhere, so no wasted scan time. i can see bumping at the logoff point if the person actually got away, you waited for them to return and prevented the warp back. maybe this is part of the logoff trap version?
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PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.19 14:13:00 -
[12] - Quote
Theodoric Darkwind wrote:Sentient Blade wrote:BillyBanter wrote: Once the sec status of the alt character is too low, they replace it with a new one. Which is a bannable offence if they're recycling them. you cant biomass a character with negative sec status. they are either using trial accounts and just letting the accounts lapse or turning the alts into cyno alts once they are done. you can biomass a character with neg status. i have done it. however, the character had one sec status hit and that was from shooting a customs office. maybe its tied to player agression or actual player kills. |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.19 14:15:00 -
[13] - Quote
Myxx wrote:It is not a 100 percent assured kill. If you know what you're doing and are in your own corporation, there are methods of putting the freighter into warp before they are able to shoot it.
I put this together in like, a minute and I don't even fly freighters or rapiers.
[Rapier, Spiderman]
Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II Nanofiber Internal Structure II
Stasis Webifier II Stasis Webifier II 10MN Microwarpdrive II Cap Recharger II Cap Recharger II Cap Recharger II
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
If you know how CONCORD and other game mechanics work... ganking isn't an issue. I get the impression that most of the people complaining aren't actually aware of how ganking and the game in general actually function.
It also helps if you're not AFK and afk warping around. If you're AFK, you get no points and have no ability to complain when you pop and could prevent it with due research and preperation. you do realize they can just shoot the slinger first, right? |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.19 20:03:00 -
[14] - Quote
Samahiel Sotken wrote:PI Maker wrote: you do realize they can just shoot the slinger first, right?
You're an idiot. The major limitation to DPS output in a gank is time before CONCORD responds. Why would a gank squad ruin a perfectly clear gate to kill a webber? You now have to hold the freighter in position, get an equal number of pilots as what it took to kill the webber to pull CONCORD simultaneously, and wait 15 minutes for everyone's GCC to cool off or more pilots to show up since you probably lost some DPS you needed for the freighter. As goons we have a dedicated jabber room, fleet, and mumble channel for this with people on standby and we still have timing problems or manpower problems at times. Most other pirates aren't coordianted enough to pull this off, they're looking for targets of opportunity and you've seriously decreased the opportunity. you're a goon, so pot v. kettle, etc
its odd that you point this out, since earlier in the thread using a noob pilot to plink the freighter was described. i'm not sure what the difference is in this situation. i freely admit i'm no ganking expert, which is easy to tell looking at my previous posts in this thread. you know, the ones where i'm looking for advice on the topic.
Are you saying that the goons are incapable of handling slingshotting? it seems doable, but i'm still pretty new to all this. You would be shooting him "first" by a second or less. if i understand slinging correctly, the slinger has to decloak first, wait for the freighter to decloak, lock him, and engage the webs in close timing with his align speed. there appears to be time for a lock and jam or, alternately, bumping the freighter. you might even consider popping the slinger in a system before your gank point. The freighter would end up losing the slinger while the freighter was on his way to an exit gate and have to decide what to do, jump the gate or warp to a station. Either way he'd be doing it with full align time. Or you could pop the slinger while the freighter is starting warp and catch him at the other end in the same situation, jump or station. Logging off doesn't appear to work since you guys are agressing it and scanning them down.
So what's the issue all seeing and all knowing Trash Heap?
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PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.20 17:48:00 -
[15] - Quote
Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:
Posted before. Stay under 2 bill and no wraps on your stuff and you will avoid most gank. It can still happen tho...
The quality of high sec pilots is rather telling given that 18 pages in and they still do not understand this very simple concept. The fact people still ask for it in this very thraed prove people can't read. I personally posted it at lest 3 time now ans some people pointed out it was pretty much right. Too lazy to read a thread, too lazy to not auto-pilot across a 0.5 I guess... Its not that they can't read, its that they don't want to read your crappy posts.
This thread is all about you, baby |

PI Maker
Republic University Minmatar Republic
0
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Posted - 2012.09.21 16:58:00 -
[16] - Quote
Samahiel Sotken wrote:No problem, here to help. Also, since the profit margin is often so thin and the pirate is dependent on all the ships deliver as much DPS as possible it makes counter strategies like blackbirds or logis viable. Nothing ruins a pirates day than a freighter jumping out at 5% structure because some ******* good Samaritan. Except for maybe getting the wreck blown up before you can scoop it. Since you're willing to give tips etc, is my post here a viable ganker counter to slinging? |
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